Thursday, June 2, 2011

Hint-A-Week: Raid Locks

A Raid Lock is an important concept to become familiar with, especially when you start grouping - and even more especially when you start raiding. The game does not allow players to run dungeons/instances endlessly. Instead, raid-locks will be instituted once you complete an instance or a stage of an instance.

Raid locks accomplish two things:

1. Allow the group to disband and re-group later to complete the instance. As a result, the group can restart an instance, especially the long instances such as The Rift of Nûrz Ghâshu, as needed, without repeating all the stages.

It is not necessary to restart with the exact same group configuration. In general, however, no member of the raid should have a lock that the raid leader does not share. For example, a group completes stages 1-3 of The Rift before disbanding. All but one person later reconvenes, and a new person who has completed staqes 1-4 joins the group. Unless this new member is made raid leader, the group wil not be able to enter - and, once they do, they will be marked as having completed stage 4.

Any locks are permanently inherented.

2. Prevents player from re-running an instance endlessly. Once a player completes all stages of an instance, s/he will not be able to re-enter it until the raid lock expires.

All raid locks expire at 6:00am Eastern Standard Time. In most cases, locks expire twice weekly: on Mondays and Thursdays. Some locks expire once a week on Thursdays. The locks on Carn Dûm expire on Mondays and Fridays.

You can view your raid locks in two ways:
1. Type /raid locks in the chat window. The locks appear in the chat window.
2. Open the social panel, click on the Group Stage Information tab.

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