First off, I'd like to apologize for not keeping up with
posts. I really don't have an excuse other than laziness; although I have
rejoined an alliance and been running raids more often. I was also wrapping up
deeds and quests in preparation for Rise of Isengard.
And speaking of Rise of Isengard, I
ended up parking my main character, Elahedor, in Esteldín. I chose to do so because 1) there wouldn't be
quite so many people crowding around the Vault, Bard, and Trainers, as there
would be in Enedwaith and Twenty-First Hall; 2) The
Woodworkers Guild is headquartered there, and I
wouldn't have to wait to get to Galtrev in Dunland to turn in Reputation items; 3) I have enough
Milestone and Return to skills to port to the locations I needed to get to. It
worked out well for me.
Now, after running through the new zone for the last week, I can share my impressions and observations of the region.
The Negatives
First off, the patching process was rather painful. There
were reports of people unable to connect to the patch server for 6 hours and
more. It appears that Turbine didn't adequately plan for the number of players
that would attempt to update as soon as possible on Monday. Maybe they forget
about the European players, or thought that changing the time would spread out
the population over a couple of days, but whatever the case, it was
unacceptable. At the very least, there should have been an alternate process in
place to offload the extra numbers.
I was one of the lucky ones: it took only about 45 minutes
for my client to connect. I waiting until later in the day (during my lunch
break from work), and then left the patch to run while I returned to work. By
the time I was home from work, the client was updated.
I've also experience several crashes since the update. The
client crashed something like a half-dozen times on Monday night, and 3-4 times Tuesday night. Mostly, it appears that I'm crashing at a specific point: just when
I defeat an enemy. Since Wednesday, crashes seemed to occur randomly.
There is also a lot of lag, which is to be expected given the
sheer number of people questing in zones. The population density is also causing
an issue with completing quests, because there are enough MoBs to go around. Another problem has been moving between
layers, which occurs randomly. There are reports that
people will move towards a node of ore or wood, initiate a fight, or perform
some other action only to jump into another layer and miss the node, MoBs, or action. Each time you jump layers, you get a
loading screen, and the sheer number of loading screens appearing is quite
annoying.
In fact, this last issue has happened to me quite often: I
was fighting wights on the Enedwaith-Dunland border, and frequently would defeat a
MoB (at range), but when I moved in to loot the
corpse, I'd jump into another layer. I also had this issue last night at the
lumber camp outside Galtrev. When I moved into the
Pend Gwyndh zone, I moved into was in a sparsely
populated layer. There were more than enough MoBs for
everyone. When i moved into the Galtrev zone, I jumped layers into a much more densely
populated layer with fewer MoBs. Galtrev itself seems to not
be layered, so the game frequently lags and moves into reduced awareness
mode.
Most of these issues will clear up with time, as the
population spreads throughout the new regions and returns to running raids and
instances.
One of my major complaints with the expansion is that it
simply feels incomplete and unpolished in many ways. There aren't any major new
systems, except for a new series of Legendary Items. Tasks have been added to
the new zone, so that now people level 65 and up can complete those deeds. There
are few new skills, and no new Traits or class deeds. All the class skills are
mostly "improved" versions of older ones. Simply put, nothing much has
changed.
Also, I simply cannot fathom introducing a location as iconic
as Isengard and not including any instances there. I
know that there will be instances released later this year, but there is no
guarantee that they will be located in Isengard. There
are already people at level 75 (yes, two days in - they basically took time off
specifically for the release). What are they doing?
The only instance released at this point is the Draigoch raid, and, from what I understand, that raid not really even related to Isengard.
The much-vaunted changes to gear and jewelry isn't looking
very promising to me. All the stuff I've been offered for quest rewards has been
a downgrade (I'm wearing the Moria Gear, augmented
with a few pieces of the Lothlorien set, as well as a
mix of the crafted Greenwood jewelry and loot from Dol
Guldor). Most of it gives a boost to raw morale and
raw power; the stuff I'm being offered has amazing vitality and amazing will,
but it is not near enough. I'm dropping 100-150 morale per item. It also seems
mostly geared to minstrels, offering outgoing healing over DPS.
Lore-Masters face a tough choice in Rise of Isengard: Durability or Damage, and there's no good choice. I finally choose damage, but find that I'm burning through more morale pots and regenerative food than ever before - and that I've had to add Wisdom of the Council into my rotation more often (thank goodness for the reduced cooldown on this skill).
Since the Ost Dunhoth cluster was released,
the devs seem to be making Lore-Masters into a healing
class, and this expansion is carrying this process even further. Outgoing
healing is great, but if I'm soloing in the landscape, I have nothing to heal
but myself. If I need healing with landscape MoBs,
then I'm doing it wrong (or I've aggroed way too many
things at once).
Finally, there are several minor bugs that just been
frustrating.
The first is that many of the deeds are based on completing a
specific number of quests in sub-zones, but the number of quests has been
miscounted. This is true in both Trum Dreng, where the deed requires 37 quests, but, there are
only 36 available, and the Starkmoors, where the deed
requires 30, but only 26 quests are available (there are, however 4 additional
quests in The Culling Pit, which is an arena for combat and requires a
fellowship to complete.
The second is that certain quests are completing for everyone
who is close by when someone else completes it. Mostly, this effect happens on
the "big bad wolf" at the end of a quest chain. I'll summon the boss, but he'll
either aggro on someone else or be tapped by someone
else - someone I'm not in a fellowship with. When they kill him, I'll get credit
for the quest (but, of course, not the XP for the kill).
Obviously, most of these issues are technical in nature and
will be addressed as time goes on. There's always some things that have to be
shaken out in the wash.
The Positives
So far, I've quested in Dunland
and the Gap of Rohan. My main toon is level 73.
I took the south-east path into Dunland from
Lhanuch, through the Mournshawns and Northern Pass, and into Trum Dreng. I then worked my way
through The Bonevales, and eventually got funneled into the standard quest line: Pryn Gwydh, the Starkmoors & Dungbog, Carreglyn, Gravenwood, and on into the Gap of Isengard. For the most part, the quests chains have been well
thought out, and flow nicely from one area into another.
However, there were a couple of times, mostly in Galtrev, where I felt that I hit a wall. A quest chain would
end, with no indication of who to see next, and I'd have to circle around the
city looking for quest rings. This is the only place that, when I left, I felt
like I might have missed a quest. Similarly, in Dunbog, I felt like the quests didn't vector out very well.
It works out in the end, but I would have liked to have had more direction than
just running around blindly.
I never felt like I'm leveling too fast, at least in Dunland. There felt like there was plenty to do. Since I've hit the Gap, though, things are starting to slow down, and it appears there's not enough to get all the way to level 75 (many players have reported getting about half way to 75 before the quests run out). I've been doing tasks, so that helps - and I still have a lot of slayer deeds to complete.
While Galtrev appears to be a
vibrant city - stocked with tons and tons of NPCs, Tûr Morva (in Tâl Methedras) will absolutely blow you
away with the sophistication of the structures and beauty of the vistas. This zone is instanced, so it's not accessible after a certain point.
The look of the outfits and cosmetics are another great
point. As I quested through Trum Dreng, I picked up all the pieces to the Learned Stag set.
While I didn't like the stats on the set, I loved the look. I ended up dying it in various shades and equipping the rust version of
the hat, robe, & shoes, and the black version of the shoulders and bracers.
Yes, bracers - there are no proper gloves; the lack of gloves appears to be the
newest trend. I also like the look of forest green and Evendim blue versions of this set. Yes, I actually replaced
the Flame-Touched Hauberk & Flames of the Deep cape, at least for
awhile. Some of the other pieces I've picked up since then have also been impression.
In many ways, passing into Dunland is like starting a completely different game. Lower level players might not feel this way, but everything from crafting to understanding stats and building your character has been a huge departure from what has happened to date in the game.
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